When building distributed systems, especially those requiring high performance and low overhead, binary Remote Procedure Call (RPC) protocols often become the communication backbone. While System.Net.Http.HttpClient
is the standard for HTTP communication in .NET, its default content types like StringContent
or JsonContent
are designed for text-based data. To send custom binary payloads, such as those generated by Protocol Buffers, MessagePack, or other proprietary binary serializers, you need a more tailored approach: implementing a custom System.Net.Http.HttpContent
.
This article provides a deep dive into creating and utilizing custom HttpContent
derivatives for binary RPC. We’ll explore the necessary overrides, best practices for efficient serialization, and how to integrate this with HttpClient
for seamless and performant binary data exchange. This technique gives developers fine-grained control over the serialization process directly into the HTTP request stream.
Understanding the Core Components
Before diving into the implementation, let’s clarify the key .NET components involved.
System.Net.Http.HttpContent
: This abstract base class represents an HTTP entity body and content headers. It’s the foundation for all types of content that can be sent or received viaHttpClient
. Common derived classes includeStringContent
,ByteArrayContent
, andStreamContent
. For custom serialization logic, you’ll inherit fromHttpContent
. You can find its documentation on Microsoft Learn.- Binary RPC Protocols: These protocols define how data is structured and exchanged in a binary format. Unlike text-based formats like JSON or XML, binary formats are typically more compact and faster to parse, making them ideal for performance-sensitive applications. Examples include Google’s Protocol Buffers (Protobuf) and MessagePack.
System.Net.Http.HttpClient
: The workhorse for sending HTTP requests and receiving responses in .NET. It usesHttpContent
objects to manage the request body. See more at Microsoft Learn.
The primary goal of a custom HttpContent
for binary RPC is to serialize a .NET object directly into the HTTP request’s output stream using the chosen binary format and to correctly set associated HTTP headers like Content-Type
.
Crafting Your Custom Binary HttpContent
Creating a custom HttpContent
involves inheriting from the base class and overriding a few key methods.
Key Methods to Override
SerializeToStreamAsync(Stream stream, TransportContext context)
: This is the most crucial method. Your implementation will serialize the data object directly into thestream
provided. This stream is the actual request stream thatHttpClient
sends to the server. It’s vital to use asynchronous operations here.TryComputeLength(out long length)
: This method attempts to calculate the content’s length in bytes.- If you can determine the exact length beforehand (e.g., some serializers can calculate this), set
length
and returntrue
. This allowsHttpClient
to set theContent-Length
header, which can be more efficient. - If the length is unknown or expensive to calculate upfront (common with true streaming), set
length = -1
(or 0) and returnfalse
.HttpClient
will then typically useTransfer-Encoding: chunked
.
- If you can determine the exact length beforehand (e.g., some serializers can calculate this), set
SerializeToStreamAsync(Stream stream, TransportContext context, CancellationToken cancellationToken)
(Optional but Recommended): Overriding this newer overload (available in .NET Standard 2.1+ and .NET Core 2.1+) allows your serialization logic to be cancellable, which is good practice for robust applications. If not overridden, the base implementation calls the two-argument overload.
Setting the Content-Type
Header
The Content-Type
header informs the server how to interpret the request body. You must set this appropriately for your binary protocol. This is typically done in the constructor of your custom HttpContent
class using the Headers.ContentType
property, assigning it a System.Net.Http.Headers.MediaTypeHeaderValue
instance. For example, for Protobuf, it might be application/x-protobuf
, or for MessagePack, application/x-msgpack
, or a custom MIME type specific to your RPC protocol. You can find MediaTypeHeaderValue
documentation on Microsoft Learn.
Constructor Design
The constructor of your custom class will typically accept the object to be serialized and any necessary serializer instances or options. It’s also the ideal place to set the Content-Type
header.
Step-by-Step Implementation Example
Let’s build a generic CustomBinaryContent<T>
that can use an arbitrary binary serializer.
1. Define a Sample Request Object and Serializer Interface
First, let’s define a simple data object our HttpContent
will serialize, and an interface for our binary serializer. This abstraction allows CustomBinaryContent<T>
to work with any binary serialization library.
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2. Implement the Custom HttpContent
Now, we create CustomBinaryContent<T>
, inheriting from HttpContent
and implementing the core logic.
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Key points in CustomBinaryContent<T>
:
- The constructor takes the value, serializer, and
Content-Type
string (which it parses). SerializeToStreamAsync
callsstream.FlushAsync()
first to ensure headers are sent promptly. This critical step can prevent certain types of request hangs, as detailed in various networking discussions (e.g., by Ayende Rahien). Then, it uses the providedIBinarySerializer
to write the object to thestream
.- The
ConfigureAwait(false)
is used onawait
calls to avoid capturing the synchronization context, a best practice in library and non-UI code. TryComputeLength
first asks theIBinarySerializer
. The commented-out section shows how one could buffer to compute length, but it highlights the downsides. Returningfalse
is often the best choice for true streaming or when length calculation is costly.
3. Using the Custom HttpContent
with HttpClient
Here’s how you might implement a concrete serializer (for demonstration purposes, not a real binary one) and use CustomBinaryContent<T>
:
First, an example IBinarySerializer
implementation. In a real application, this would use a library like Google.Protobuf
or MessagePack-CSharp
.
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Now, an ApiClient
class demonstrates using our custom content with HttpClient
.
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This ApiClient
creates an instance of CustomBinaryContent<MyRpcRequest>
and sends it via HttpClient.PostAsync
. The Content-Type
is set to a custom MIME type, but you should use standard types like application/x-protobuf
or application/x-msgpack
if your binary format is one of these.
Essential Considerations and Best Practices
- Asynchronous All The Way: Always use
async
andawait
for I/O operations withinSerializeToStreamAsync
to prevent blocking threads and maintain application responsiveness. UseConfigureAwait(false)
diligently in library-like code. Content-Length
Accuracy: IfTryComputeLength
returnstrue
, the providedlength
must be absolutely accurate. Incorrect lengths can lead to truncated requests or server timeouts. If in doubt, returnfalse
and let the server handle chunked encoding.- Streaming Large Payloads: For very large objects, avoid buffering the entire serialized payload in memory just to calculate its length (i.e., inside
TryComputeLength
). DesignSerializeToStreamAsync
to write data incrementally and haveTryComputeLength
returnfalse
. - Header Finalization with
stream.FlushAsync()
: Callingawait stream.FlushAsync().ConfigureAwait(false);
at the beginning ofSerializeToStreamAsync
is crucial. It ensures that HTTP headers are sent before the (potentially lengthy) serialization process begins. - Error Handling: Implement robust error handling within your serialization logic. Exceptions during serialization should typically be allowed to propagate unless specific handling is required.
CancellationToken
: Honor theCancellationToken
passed toSerializeToStreamAsync
(and to your underlying serializer if it supports cancellation) to allow the operation to be gracefully cancelled.- Immutability: While
HttpContent
instances are often single-use withHttpClient
, design your content to be effectively immutable after creation if there’s any chance of reuse or retry logic that might re-read it (though retries often create newHttpRequestMessage
instances).
Alternative Approaches
While custom HttpContent
offers maximum control, consider these alternatives:
ByteArrayContent
/StreamContent
with Pre-serialization:- Approach: Serialize your object to a
byte[]
orMemoryStream
first, then wrap it withByteArrayContent
orStreamContent
. - Pros: Simpler to implement if you already have the serialized byte array or stream.
Content-Length
is handled automatically by these types. - Cons: Requires buffering the entire serialized object in memory, which is inefficient for large objects and negates true streaming benefits. You still need to set the
ContentType
header manually on the content object’sHeaders
property.
- Approach: Serialize your object to a
- Full RPC Frameworks (e.g., gRPC):
- Approach: Use a comprehensive framework like gRPC, which is built on HTTP/2 and typically uses Protobuf by default.
- Pros: Provides a complete RPC solution including code generation, efficient transport, and built-in serialization/deserialization. Optimized for performance and various communication patterns (unary, streaming).
- Cons: Introduces a larger framework and specific architectural patterns. May be overkill if you only need to send a binary payload over a standard HTTP/1.1 POST to a non-gRPC endpoint, or if the server expects a different binary protocol.
Conclusion
Implementing a custom HttpContent
derivative in .NET is a powerful technique for sending binary RPC payloads efficiently using HttpClient
. It grants developers precise control over the serialization process, enabling direct streaming of binary data and proper handling of HTTP headers like Content-Type
and Content-Length
. By following best practices such as asynchronous implementation, careful length calculation (or opting for chunked encoding), and prompt header flushing, you can build high-performance, robust client applications that communicate effectively with binary RPC services. This approach is invaluable when standard content types fall short and you need optimal performance and control for your binary data exchange over HTTP.